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Playable affiliations/races

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Playable affiliations/races Empty Playable affiliations/races

Post  Darkwolf Sat Jul 04, 2009 3:14 pm

Affiliations

The Rainmakers
The Rainmakers are a coalition of Asian cities based out of Southeast Asia and southern India. They hold significant influence over their neighboring areas with a fleet of airships. The Rainmakers have five major cities.
Batmunkh Gompa is the capital and the largest, built into the walls of the Ryukyu Trench, it is over a mile high, it has been called the sideways city for this reason. at the bottom of the Trench is one of the few forests on the planet. The second City is Kom Ombo, located on the southeast edge of the Sri Lanka plateau, it is the staging area for most of the Rainmakers military forces, as well as a large trading hub.
The third City is Batmunkh Tsaka, on the mountain of Manilla in the southeastern badlands, it is a jumping off point for most airships crossing the Pacifik plains.
The Fourth City is Batmunkh Onia, it is the birthplace of the rainmaker movement and is at the south end of The Pit, which is a fast route trench airships take to heading north, but the pit is insanely deep and nothing has every returned after descending below the 'light deck' into the trench.
The last city is Rinii, which is on the North end of the Pit, and serves as a crossing point into the Northern Wastes.
The Rainmakers are a capitalist nation with a central counsel chosen by the previous members. the counsel runs the military as well as controlling the rebirth efforts. They have agents working around the planet, bringing in plants and animals, they are the least evolved group, holding onto the old ways, and fighting the changes. They are the only faction that remembers when the Earth was actually green, and long to see it return.

Red Storm
The Red Storm are a smaller group, holding onto New York, Long Island, and the neighboring areas, New York is actually one of the most preserved cities, with its dirty cracking buildings rising from the sand covered streets. They are a militaristic group, and have a lot of old tech weapons, they possess vehicles with motors and can outmaneuver most sailed vehicles, as well as a group of winged aircraft and airships. Red Storm is Capitalistic, but they have no currency like the Rainmakers and instead trade goods and services in a barter system. The Red Storm are highly religious in nature, believing the phenomenon of the desert to be acts of god, their god is a god of the desert, and they hold a deep mysticism about it. one of their rights of passage is for a person to spend one month alone in the desert on their 15th birthday. Most Red Storm's tend to be level 1 or 2 mutants.
Red Storm is lead by a Charismatic man known only as Xand. He is believed to be a prophet although some think he is actually God in human form. he claims to know the history of the entire human race although how know one knows, he shares what he wants and nothing more, he has been leading the Storm for 50 years, he hasn't aged a day.

The Shiners
The shiners are a group of nomadic tribes that cross the desert in mobile huge dune ships, towns in their own right. They cross vast stretches of land, going fast and efficiently. They have no real plans to their movements or organization as a total collective, and are more like a collection of tribes or city states then anything else, and although they often work together and share a level of understanding, each town tends to do things its own way, and you never know what you'll find. most Shiners tend to be level 2 or 3 mutants.

Wanderer
A wanderer is a Person or Group of people who aren't Aligned to any particular Group of People. They usually were part of the Shiners, making them level 2-3 Mutations most of the time. They're tech is spread out, consisting of pretty much anything. They have no control of land, and are nomadic.

Pirate(s)
A pirate is a group of people or person, that works as a single. They aren't allied to each other, most of the time they fight with each other in fact. They have all types of Tech, and are usually 2-3 Mutants. They are raiders, stealing from other groups of people to get what they want, usual preying on small groups of Shiners, or Wanderers.

Non-Aligned/Townies
A small town or group of people not aligned to a group of People. They aren't placed together to work together to achieve a common goal either, they work alone most of the time. They are permanent settlements, consisting of farmers usually, they usually have a small town with a town watch or guard to protect against raids or such. They are usually Normys - 2 Mutations. They're tech is mostly medieval weaponry, but they also have there fair share of modern day weapon.

Races

This has to do with your level of mutation and how it may effect your character, all changes are compounded, so level 1 changes effect a level 2, level 2 changes and level 1 changes effect a level 3 and so on.

Normy
Physical mutations a basic human, slightly stronger then other races, with a longer endurance, however they get sick easier and have a better chance of having impaired hearing or vision and decreased night sight.
mental changes none


Level 1 mutation
Physical mutations slight elongation of the canines, slight elongation and triangulation of the ear, may have a light coat of hair on the back of the ear, they have increased night vision and overall vision as well as slight increases in hearing and smell, slightly less prone to illness, less endurance then a normal human and slightly weaker in terms of strength.
mental changes slight preference to nighttime over day has developed but nothing noticeable

Level 2 mutation
Physical mutations greater elongation of the canines, ears have developed to be very catlike in shape and are larger with the development of fur, development of a catlike tail, body hair has turned into a sort of light fur, night vision is greatly increased overall sight and vision increases, as well as hearing and sense of smell increase. Hands have grown larger and have developed retractile claws in some cases. They have a slightly smaller frame then the average human and tend to be physically weaker with a lessened endurance as well.
mental changes tend to be loners, have a tendency to have mood swings varying from drastic to major.

Level 3 mutation
Physical mutations a light layer of fur appears to have developed in some individuals, as well as retractable claws in almost all level 3's they are smaller and weaker then humans as well, eyes have grown catlike, further increase in vision and hearing, development of whiskers, and a drastic decrease in necessary water consumption and appetite.
mental changes definite loners, tend to stay alone or with other 3's and 2's. quick to anger, inability to focus on many tasks, many develop unusual phobias, and are prone to drastic mood swings.
Darkwolf
Darkwolf
Wanderer

Male
Number of posts : 21
Age : 29
Location : Behind you....
Registration date : 2008-08-14

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